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  1. 7 de abr. de 2024 · April 7, 2024 5:20 a.m. When you plug two image sequences of different lengths into ImageMagick it will produce an expected nice looking mosaic, but once the shorter sequence ends, it instantly stretches the remaining sequence to fill the screen. My guess is that we probably need to somehow generate the missing frames for the shorter video ...

  2. 19 de abr. de 2024 · I understand I can save a UI in Houdini. In this case, I do not need to save the UI as the default; I just expect the scene layout to look as I left it in the last session. Yes, I'd like that option as well, among other things. But unfortunately the Houdini GUI is a bit outdated, to put it mildly...

  3. 15 de abr. de 2024 · Member. 393 posts. Joined: Nov. 2016. Offline. April 15, 2024 4:16 p.m. The option to create a rest position before the Bulge and mix it afterwards in a wrangle using an attribute mask is always available. Attachments: Screenshot from 2024-04-15 16-15-08.png (1.7 MB) Report.

  4. 10 de abr. de 2024 · In order to see the Visual scripting nodes into the Unity Visual Scripting Graph, you must first load the HoudiniEngineUnity and HoudiniEngineUnity.VisualScripting assembly references. The Visual Scripting Project Settings page can be found in Edit > Project Settings > Visual Scripting. From there, you must expand the "Node Library" dropdown ...

  5. 20 de abr. de 2024 · today 7:03 a.m. I am currently working on a Houdini Crowd Simulation. When I open the hip file, I can see a bridge model and agents placed on the bridge. However, I am experiencing the following issues: 1. In /obj/agent, I set the direction using attribwrangle1, but when I run the simulation in dopnet, the agents are facing different directions.

  6. 10 de abr. de 2024 · reasonable detail and have very good performance, without the dangers or animation limitations of OBJ level. Hi lewis_T and thanks for writing here. Problem occurred when I added transform and animated it. Without transform animation it is all good, but when it moves, it is getting very slow very quickly.

  7. 11 de abr. de 2024 · 20.0.675: Fixed an issue where invalid agent blendshapes (e.g. using a channel name which does not exist) caused all blendshapes to be skipped.