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  1. www.sidefx.com › profile › mtuckermtucker | SideFX

    22 de abr. de 2024 · If you call `Get()` without an argument, what you get back will be the "default value" of the attribute. If the attribute you are fetching has time samples (or really even if it doesn't have time samples), it's always best to pass a time value to the Get() method.

  2. www.sidefx.com › profile › jsmackjsmack | SideFX

    17 de abr. de 2024 · We would expect a selection of one of these colorspaces as the input color space would do a colorspace conversion to ACEScg at render time. (also called "Lazy ACES"). But field has no effect, no matter what we try. This parameter has no effect as the USD implementation of MaterialX does not support it. Only selecting the Signature (vector vs ...

  3. www.sidefx.com › gallery › guided-ocean-in-houdiniGuided Ocean | SideFX

    20 de abr. de 2024 · I am eager to take on new challenges, mentor others, and lead the development of groundbreaking VFX sequences that captivate audiences worldwide. There are currently no comments. Hi, This is my personal project. I created this using the Guided Ocean Layer in Houdini 20 Software . At first I used guided ocean layers for the ship animation.

  4. 1 de may. de 2024 · Garfield: Fuera de Casa. (. 2024. ) The Garfield Movie. Garfield, el famoso gato que odia los lunes y es amante de la lasaña, está a punto de vivir una salvaje aventura al aire libre. Tras un inesperado reencuentro con su padre, el desaliñado gato callejero Vic, Garfield y su amigo canino Odie se ven obligados a abandonar su mimada vida para ...

  5. Hace 6 días · Using and Extending VEX. Using and Extending. VEX. Adding Custom VEX Functions. Calling VEX from C++.

  6. 20 de abr. de 2024 · Technical Discussion An open question and answer forum to discuss specific technical issues with the Houdini family of products.

  7. www.sidefx.com › profile › habernirhabernir | SideFX

    20 de abr. de 2024 · i just try to test kamra xpu and i'm notice that if i render the same scene (large scene) in linux and windows It behaves differently. in windows both cpu & gpu working. and in linux the gpu failed. i test it in a few scenes (also very large scene) and all of them are the same (in linux it failing and in windows it working)