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  1. EntityCulling is a mod that skips rendering block/entities that are not visible from your camera. It uses your CPU cores/threads to do quick path-tracing and improve FPS, especially in Game Server lobbies.

  2. Entity Culling is a mod that uses async path-tracing to skip rendering Block/Entities that are not visible from your camera. It works on the client-side and does not affect farms/mobs or other mods. It is compatible with Sodium, Iris, and Optifine.

  3. 1 de may. de 2024 · Download Entity Culling 1.6.4-1.20.6 on Modrinth. Supports 1.20.6 Forge. Published on May 1, 2024. 729 downloads.

  4. 21 de feb. de 2023 · Entity Culling is a mod that uses async path-tracing to hide blocks and entities that are not visible to the player. It improves client performance and reduces lag in Minecraft. See features, changelog, downloads and issues on Modrinth.

  5. 22 de sept. de 2021 · Fix culling when the camera is stuck in a wall. This fixes the F5 camera clipping into walls causing stuff to turn invisible. Fixes #126. Remove that spectator turns off culling, as it now fully works when going through walls. Add drg_flares:drg_flares to the default whitelist.

  6. 19 de mar. de 2021 · Entity Culling es un mod básico de rendimiento del lado del cliente, relativamente pequeño que tiene como objetivo omitir la representación de entidades ocultas a la visión. En minecraft, se ...

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