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  1. Bodyguard. Whether you hide in the shadows and watch those whom you protect, or boldly be at their side as their shield, clashing against those who would do them harm, you have devoted your life to servitude for the individuals who you have deemed in need of protection. Skill Proficiencies: Perception and Intimidation, or Investigation and ...

  2. When a creature makes an attack against a creature within 5 feet of the bodyguard, the bodyguard grants a +2 bonus to the creature's AC . Bodyguards are often found in the service of nobles, public figures and crime bosses. For the right price, they risk their lives to protect their charges.

  3. A bodyguard is an elite warrior disciplined by the shield and art of the guard. They have learned to use it to defend themselves from harm, as well as defend those who they’re allied with. Bodyguards are masters with armor. The very sight of them can strike fear into their enemy.

  4. Bodyguard. Compendium - Sources->Tasha’s Cauldron of Everything. Bodyguard Fighting Style: Interception,* Protection Maneuvers: Bait and Switch,* Disarming Attack, Goading Attack, Grappling Strike* Feats: Alert, Observant, Sentinel, Tough Love, money, or some. Merregon Legacy This doesn't reflect the latest rules and lore. Learn More. Monsters.

  5. 20 de feb. de 2018 · There seem to be a number of ways to make a good bodyguard. In combat, certainly controlling enemies, keeping their focus on your, or otherwise preventing them from getting to your ward is helpful. If they do get to your ward, making it hard for enemies to hit your ward is also helpful.

  6. Bodyguard. You are adept at warding off enemies attacking nearby allies. Prerequisite(s): Shield proficiency, Combat Reflexes. You may grant your shield bonus to a single adjacent ally instead of yourself. When an adjacent ally is attacked, you may use a reaction to cause the attack to suffer disadvantage.

  7. Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles. Actions. Spear: Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.