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  1. Jimmy can't hide in G, LG and the stairwell; these are considered safe areas. It is unknown why Jimmy does not enter the ground floor or basement to attack Maya. It can be assumed it is a limitation he has given himself to make hunting her more entertaining.

  2. en.wikipedia.org › wiki › Jimmy_HallJimmy Hall - Wikipedia

    Jimmy Hall (born April 26, 1949) is the lead singer and harmonica player for the Southern rock group, Wet Willie . Hall was born in Birmingham, Alabama, and reared in Mobile, Alabama. He first gained notoriety in 1970 as the lead vocalist, saxophonist and harmonica player for Wet Willie. The band’s R&B-infused rock and roll style propelled ...

  3. James Alexander "Jimmy" Hall, also known by his alter-ego Hugo Punch, is the main antagonist of the game At Dead Of Night. He is the psychotic owner of the Sea View Hotel who kidnaps and murders his guests. He is portrayed by Huld Martha. James "Jimmy" Alexander Hall was born on June 6, 1976, at the Scarborough General Hospital in Scarborough, North Yorkshire. As revealed bit by bit by all of ...

  4. He does move if you don’t move, if he sees you out of line of sight, he will stop move to camp or he repositions himself to get behind you. Yes, he takes your keys if you get bonked. This game has such intelligent AI. Really impressive stuff when you consider the fact that this is an indie game.

  5. 16 de ene. de 2021 · He can't go to the Ground Floor, Lower Ground (basement), and the stairs so you're safe there. You'll know he's reached the floor your on when you here a "thump" noise. This means he's entered through the stairs.

  6. At Dead Of Night is part horror film, part horror game and part ghost hunt. It seamlessly blends live-action and graphics to create a unique immersive horror experience like no other. You play Maya, a student trapped in a remote hotel run by a sociopath called Jimmy Hall.Jimmy has tied up Maya's friends and locked them in their rooms, with evil intentions.

  7. The moment you hear the loud door thump sound, you've reached an appropriate distance for Jimmy to spawn, since his timer is at zero and he's simply waiting for you to walk far away enough. I'm ok with mostly these but I have seen Dawko and Kubz Scouts play this, and they contradict two of these.