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15 de feb. de 2004 · If you can post your source and dsn file we'll have a look. Typically this happens when you externally wire a crystal etc. - this introduces an extremely high speed oscillator which bottlenecks the simulation and is completely superfluous anyway. Clock frequency is specified as a property of the microcontroller device.
12 de dic. de 2021 · 1 个回答. 如果用过铁锤会发现铁锤的力量很足,好借力,同样5u相比之下speed打后场需要更大的力气。. 但speed和小铁锤相差不大,习惯了之后也能发挥,建议多用点杀. 买的5u比较轻,但它属于速度进攻拍,平衡点靠近拍头挥拍比其他5u感觉要重一点,中杆比铁锤 ...
12 de jun. de 2004 · hspice speed up simulation Besides fast options, autostop can help you as well. In addition, increase step for transient, AC,DC will help when too small is not necessary. Of course employing multi-cpu and use multi-thread job can make simulation fast dramatically.
如何评价主播speed和xqc?. 知乎,中文互联网高质量的问答社区和创作者聚集的原创内容平台,于 2011 年 1 月正式上线,以「让人们更好的分享知识、经验和见解,找到自己的解答」为品牌使命。. 知乎凭借认真、专业、友善的社区氛围、独特的产品机制以及结构 ...
20 de jul. de 2012 · You always need the 2 metrics (Test Coverage for SA and TC for Transition faults). TF patterns detect slow-to-rise and slow-to-fall faults while SA pattern detect stuck and open faults. @speed fault testting require 1 launch and 1 captur cyclee to be tested. For @stuckat, 1 capture cycle is often sufficient to detect a fault (unless there are ...
8 de ago. de 2008 · This sounds as though you want to examine 5 seconds operation of a circuit running at 1 GHz. It's an example of mixing micro and macro events. It becomes mismatched and unwieldy in simulation. (It is not a problem with real electronics, of course.) Consider trying a longer timestep. Also try a slower switching rate in your simulated circuit.
16 de oct. de 2010 · 1,364. I am doing a transient simulation for a sigma delta modulator and the simulation time required to complete is quite long. I have come across the "accelerated parallel simulation" option in cadence that could speed up the simulation but i am not aware of the process of setting up that option. I would appreciate some guidance on setting up ...
3 de nov. de 2018 · Assuming typical speed in FR4 is 15 cm / ns (0.015 cm / ps), I am trying to calculate the time to travel 400 mil (1.016 cm). I am not sure if the following calculation is correct. Speed = Distance x Time. Time = Speed / Distance. Time = 0.015 / 1.016 = 0.0148 ps.
7 de jun. de 2020 · The max. speed depends much of what do you need, and how you will implement it. 500 MHz is not easy to reach, if you have a complex design. You can write a test code and synthesize it to have an idea. I would recommend to have a look on Artix 7 and Kintex 7. But you told no project requirement beside speed (logic? price?)
手感也因此对键盘不太友好。但是很神奇的是,玩GTR2、Live For Speed、rFactor之类畅通无阻的我,用方向盘搞这个愣是玩不转。。。 印象最深的是,跑快了之后,车子的控制变得好可怕。这倒是和真车开上高速的感觉很类似。 NFS Undercover. 剧情最为错综复杂的一代NFS。