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  1. www.david.lidavid.li

    Volumetric Particle Flow. Fourier Image Filtering. Ocean Wave Simulation. Say hi: hi@david.li | Twitter: @daviddotli | GitHub: @dli | YouTube: daviddotli.

  2. Create your own ML-powered opera song! by David Li with Google Arts & Culture.

  3. Real-time particle-based 3D fluid simulation and rendering using WebGL.

  4. 15 de dic. de 2020 · Blob Opera is machine learning experiment by David Li in collaboration with Google Arts and Culture. This experiment pays tribute to and explores the original musical instrument: the voice....

  5. 12 de jun. de 2016 · Live version: http://david.li/fluid Real-time particle-based 3D fluid simulation and rendering using WebGL. Simulation is a GPU implementation of the PIC/FLIP method.

  6. Real-time particle-based 3D fluid simulation and rendering using WebGL.Simulation is a GPU implementation of the PIC/FLIP method.Rendering uses spherical ambient occlusion volumes. Built with: Particles, WebGL.

  7. Play four opera voices in cities around the world with machine learning, created by David Li and Google Arts & Culture. Learn how to use the blobs to change pitch, vowel sounds and harmonise with the music.

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