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Volumetric Particle Flow. Fourier Image Filtering. Ocean Wave Simulation. Say hi: hi@david.li | Twitter: @daviddotli | GitHub: @dli | YouTube: daviddotli.
- Vortex Spheres
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- Fluid Particles
Real-time particle-based 3D fluid simulation and rendering...
- Ocean Wave Simulation
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- Fluid Paint
Fluid paint simulation.
- Volumetric Particle Flow
Volumetric Particle Flow. Unfortunately, your browser does...
- Fourier Image Filtering
Any image can be decomposed into the sum of many sinusoids...
- Disintegration
Back to David.Li. DISINTEGRATION. QUALITY LOW MEDIUM HIGH....
- MIDI Smoke Simulator
A MIDI keyboard driven smoke simulator. Application...
- Vortex Spheres
Create your own ML-powered opera song! by David Li with Google Arts & Culture.
Real-time particle-based 3D fluid simulation and rendering using WebGL.
15 de dic. de 2020 · Blob Opera is machine learning experiment by David Li in collaboration with Google Arts and Culture. This experiment pays tribute to and explores the original musical instrument: the voice....
12 de jun. de 2016 · Live version: http://david.li/fluid Real-time particle-based 3D fluid simulation and rendering using WebGL. Simulation is a GPU implementation of the PIC/FLIP method.
Real-time particle-based 3D fluid simulation and rendering using WebGL.Simulation is a GPU implementation of the PIC/FLIP method.Rendering uses spherical ambient occlusion volumes. Built with: Particles, WebGL.
Play four opera voices in cities around the world with machine learning, created by David Li and Google Arts & Culture. Learn how to use the blobs to change pitch, vowel sounds and harmonise with the music.