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  1. Epic Developer Community Forums Category Topics; General

  2. 13 de mar. de 2015 · The whole studio, for many months, is trying to figure out what is a purpose of Class Default Object (CDO)? In the documentation I can see: This structure initializes the properties from an archetype or class default object (CDO) after the constructor returns. It is used to guarantee that every UObject that is constructed has the properties initialized. The FObjectInitializer can be used as ...

  3. 28 de nov. de 2015 · Hello guys. I made a little game some time ago using Blueprints and I’d like to transform everything in C++. I need to know how to build a Delay function in C++, the equivalent of this: I read something about making a separate thread for that… Any help? UPDATE I did this: But is says that UnusedHandle is undefined.

  4. Unreal对程序员是真的不友好啊! (本人的是mbp)原生支持XCode,插件支持CLion和VS Code。 XCode大家都懂得,那个效率,空项目index一下都要3、4分钟,智能提示等我把函数补完了才弹出来,VS Code的intellisense也不咋好用,就指望上CLion,然后死活都用不了。

  5. 5 de dic. de 2022 · Hi there, I make a VR application, started from openXR Template with high ends graphics (but this detail have no link to the subject of my post, just for context). To match the target hardware (fixed hardware), I need to pass the scalabilty settings to medium. On editor, no problem, but I don’t find any option to set this scalibility settings by default when I package the project. It’s ...

  6. 29 de abr. de 2016 · It’s really confusing to me that UE mixes x,y,z rotations with pitch, yaw, and roll rotations. If I make a rotator in C++ for example I have to give the angles in order pitch, yaw and roll. However, in the blueprint class editor, rotations are in x, y, and z. So pitch, yaw and rolls would be y, z, and x… Not only different names, but also a different order. Besides the names and the order ...

  7. 6 de may. de 2014 · Hey, I’m pretty new to Unreal and am having this issue, the axis have disappeared,…cannot fix it…could you expand on this - 'Failing that, reset the viewport settings - Viewport - Show - Use Defaults. Following that, reset all settings. Delete the Saved folder in your project folder, and start the editor again.’

  8. 20 de ago. de 2014 · Hello friends, I have run across a strange limitation in Blueprint Function scripting. I am putting together a simple Blueprint Function Library that contains various building blocks to aid me with procedural content generation. These functions would basically revolve around a concept of taking constraint inputs and outputting lists of locations that I can use to spawn assets or do something ...

  9. 25 de abr. de 2014 · CustomRotator node is what you are looking for. Give .5-.5 for rotation center and .25 for angle.

  10. 10 de may. de 2021 · Unreal Engine 5 has a very flexible built-in theme editor. Just go to Editor Preferences and search for “Theme” and it’ll take you to the Active Theme selector. You can duplicate the existing Dark theme and edit it. It lets you see the changes in real time, which is quite handy, so you can quickly figure out what to change.

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