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  1. Deep Gnomes make the absolute best Rogues! The Svifneblin Magic Feat is an automatic predisposition for the ultimate stealth character. Racial traits like Stone Camouflage and Gnome Cunning also gives the Deep Gnome an overall advantage in moving through the game setting.

  2. Deep gnomes, or svirfneblin, are natives of the Underdark and are suffused with that subterranean realm’s magic. They can supernaturally camouflage themselves, and their svirfneblin magic renders them difficult to locate.

  3. Dungeons and Dragons (D&D) Fifth Edition (5e) Race - Gnome - A gnomes energy and enthusiasm for living shines through every inch of his or her tiny bod...

  4. Alignment: Gnomes are most often good. Those who tend toward law are sages, engineers, researchers, scholars, investigators, or inventors. Those who tend toward chaos are minstrels, tricksters, wanderers, or fanciful jewelers. Gnomes are good-hearted, and even the tricksters among them are more playful than vicious.

  5. When you create a device, choose one of the following options: Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction.

  6. Hit: 6 (1d8 + 2) piercing damage. Poisoned Dart: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute.

  7. 20 de abr. de 2021 · The Deep Gnome/Svirfneblin referenced in this guide refers to the original version of the subrace. For the updated version of the Deep Gnome published in Monsters of the Multiverse, see our Deep Gnome Handbook. Table of Contents. Introduction; Disclaimer; Gnome Classes (Customizable Origins) Gnome Classes (Default Rules) Gnome Feats ...