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  1. 12 de mar. de 2021 · На нашем сайте можно найти еще один мод - entity culling и он имеет схожий функционал, но разрабатывается другим автором, почему два разных автора делают моды с одинаковым названием мне не очень понятно, но вот так.

  2. This mod utilizes your other CPU cores/threads to do really quick path-tracing from your camera to all tile/-entities to determine rather they are visible or not. During the rendering, the not visible ones will be skipped the same way entities behind you are. This mod calculates the visibility of tile/-entities 64 blocks in each direction of ...

  3. 13 de abr. de 2021 · 实体渲染机制优化(Entity Culling Fabric)这是一款让你在加载期间也不会感到明显的帧数降低或是卡顿,整体提高了游戏帧数的模组,提高游戏的帧数并优化了游戏实体渲染机制,让你的游戏体验更加的流畅。 实体渲染机制优化 Entity Culling Mod . 模组特点. 提高游戏 ...

  4. 22 de sept. de 2022 · Entity Culling Mod (1.19.2, 1.18.2) – Aumenta tu FPS. septiembre 22, 2022 cm Mods. Entity Culling Mod (1.19.2, 1.18.2) utiliza el seguimiento de ruta asíncrono para ocultar mosaicos/entidades que no son visibles. Minecraft omite renderizar las cosas que están detrás de ti, así que ¿por qué renderiza todo lo que aún no puedes ver debido ...

  5. 25 de may. de 2022 · Entity Culling Mod. Using async path-tracing to hide Block-/Entities that are not visible. Client Optimization. 6.02M download s. 4,928 follower s. Created 2 years ago. Updated 6 days ago. Follow Save . Report Copy ID. Host your Minecraft server on BisectHosting - get 25% off your first month with code MODRINTH.

  6. 14 de mar. de 2023 · Entity Culling Mod. Using async path-tracing to hide Block-/Entities that are not visible. Client Optimization. 6.03M download s. 4,929 follower s. Created 2 years ago. Updated 6 days ago. Follow Save . Report Copy ID. Host your Minecraft server on BisectHosting - get 25% off your first month with code MODRINTH.

  7. Entity Culling is a client-side performance mod which aims to skip rendering of hidden (tile-)entities. In vanilla it just renders all (tile-)entities which are in the field of view of the player. This means there may be hundreds of (tile-)entities eating your fps while you can't even see them because they are hidden behind a wall.

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