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  1. Spell Power Mastery (the searcher): Searches any "Endymion" card and put SC on 1 card on the field. Spell Power Grasp (the worse SPM): It just adds SC to 1 card on the field and searches another copy of itself.

  2. Endymion package, Spell Power Mastery searches Servant of Endymion (who can special Mighty Master from deck with 3 counters) , or search Mighty Master if you opened Servant and you can either scale or pend summon it.

  3. 1 Tuner + 1+ non-Tuner Spellcaster monsters. If this card is Synchro Summoned: Place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from your field, then target 1 card your opponent controls; destroy that target.

  4. The Endymion archetype focuses on spell counters and utilizing pendulum summoning to great effect. To understand how, we must explore the deck as a whole and see what made it so magical.

  5. This card can be searched by "Spell Power Mastery", "Reflection of Endymion", "Magister of Endymion", "Mythical Institution", "Mythical Bestiary", "Magical Abductor", "Beyond the Pendulum...

  6. Endymion - It's searchable via the Endymion searcher (lore implications are nice). It can equip a card you control including itself with an ED monster like Zoroa. It can also destroy a face up spell you control for a draw 1 + Mulligan.

  7. Endymion is a magistus with a unique position in the deck, it plus ones your hand and draws are always welcome, but at the same time it kinda lacks something. I opted three though because I love my advantage and it’s water so I can play dragite.