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  1. A Friday Night Funkin' (FNF) Mod in the Executables category, submitted by Anonymous Four FNF: TGT Psych Engine Port [Friday Night Funkin'] [Mods] <iframe src="https://www.googletagmanager.com/ns.html?id=GTM-KHHWS2M" height="0" width="0" style="display:none;visibility:hidden"></iframe>

  2. Updated Psych Note Splash graphics; Week 6 pixelizes Note Splashes automatically (ft. Gazozoz) Events. Added Set Property and Play Sound events; Added onEventPushed callback to Lua; Fixed eventEarlyTrigger not working; Lua Mods stuff. Lua Mods can now change Discord RPC Application temporarily

  3. 28 de feb. de 2022 · 4.4K views 2 years ago #FNF #fridaynightfunkin. Link del mod: https://gamebanana.com/mods/359821 ...more. Link del mod: https://gamebanana.com/mods/359821 Original: https://gamebanana.com/mods ...

  4. Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version's many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.

  5. TGT v4 and Dave Engine Score and Time Bar Styles now actually work Hurt Note sustains no longer look weird The engine no longer crashes if you set the rating type to either "Doki Doki", "VS Impostor", or "FIRE IN THE HOLE" 1.23.0 Changelog: You can now add additional note splashes and rating quotes Separated the HUD Styles into multiple options

  6. Psych Engine is a modified HaxeFlixel engine developed by Shadow Mario and Riveren, intended to fix issues of the original engine while keeping it's casual play aspect, and facilitate easier Friday Night Funkin' modding.