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  1. TL;DR: A solution to dead servers could be longer justification times against countries on other continents, a grace period in the first ~6 months of a new server, and new servers only being created every ~15 minutes.

  2. So to start, I took a look at servers in the years 2019, 2020, 2021, and 2022. I did another post similar to this but measured how often nations were annexed in the years 2025 - 2040 (Most commonly annexed nations).

  3. Update on the Oldest server. 6.3K subscribers in the riseofnationsroblox community. The (community-run) subreddit for Rise of Nations, a game on Roblox created by Hyperant.

  4. 25 de may. de 2003 · Epic makes a dedicated server version of UT2K3 to get around this problem so we can host games on real servers with static IPs and big pipes. Otherwise the online game experience is going to suffer a lot.

  5. Added a 30 second intermission for all new public servers, to give players a chance to load in and choose their countries.

  6. Player experience gained in a VIP/Private Server will not save. Additionally, the XP Multiplier seen in public servers are reduced by -33% in a private server. However, before an unknown update private servers formerly saved player experience gain.

  7. 11 de oct. de 2019 · Rise of Nations has been undergoing continuous development since its creation in late 2018. Most minor, moderate, and major updates are announced by Hyperant on the Official Discord Server or in the lobby, specifically in the logs located in the bottom right corner.

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