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  1. 18 de feb. de 2021 · This mod utilizes your other CPU cores/threads to do really quick path-tracing from your camera to all block/-entities to determine rather they are visible or not. During the rendering, the not visible ones will be skipped the same way entities behind you are.

  2. Using async path-tracing to hide Block-/Entities that are not visible - Download the Minecraft Mod Entity Culling by tr7zw on Modrinth.

  3. Entity Culling is a client-side performance mod which aims to skip rendering of hidden (tile-)entities. In vanilla it just renders all (tile-)entities which are in the field of view of the player. This means there may be hundreds of (tile-)entities eating your fps while you can't even see them because they are hidden behind a wall.

  4. 28 de jun. de 2024 · Entity Culling Mod identifica rápidamente qué bloques y entidades están fuera de tu campo de visión para no renderizarlos. Esto libera recursos de tu CPU y mejora significativamente el rendimiento del juego, especialmente en mundos complejos o con muchos mods.

  5. 25 de may. de 2022 · Download Entity Culling 1.5.0-forge-1.8.9 on Modrinth. Supports 1.8.8–1.8.9 Forge. Published on May 25, 2022. 118910 downloads.

  6. 14 de mar. de 2021 · Using async path-tracing to hide Tiles/Entities that are not visible.

  7. Entity Culling is a client-side performance mod which aims to skip rendering of hidden (tile-)entities. In vanilla it just renders all (tile-)entities which are in the field of view of the player. This means there may be hundreds of (tile-)entities eating your fps while you can't even see them because they are hidden behind a wall.