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  1. 4 de ago. de 2021 · After COVID-19 slumps, the global entertainment industry is set to rebound, a new PwC report says. Online data consumption spiked 30% during pandemic. Many consumption patterns and consumer habits learned during the pandemic will become embedded. Live music and cinema are expected to bounce back.

  2. The following outline provides an overview of and topical guide to entertainment and the entertainment industry: Entertainment is any activity which provides a diversion or permits people to amuse themselves in their leisure time, and may also provide fun, enjoyment, and laughter.

  3. Total global entertainment and media (E&M) revenue rose 5.4% in 2022, to US$2.32 trillion. That represents a sharp deceleration from the 10.6% growth rate in 2021, when economies and industries globally were starting to rebound from the upheaval caused by the covid-19 pandemic.

  4. El informe Entertainment & Media Outlook analiza cada año el presente y el futuro de la industria del entretenimiento y los medios en todo el planeta. En la edición de este año, la veinticuatro, adelanta cinco grandes tendencias, que explicamos a continuación.

  5. Streaming video, social media, and gaming are helping to enable new business models and reshaping media and entertainment. But the real story for 2023 is that these three sectors are increasingly becoming more interdependent as part of a broader and richer media and entertainment ecosystem.

  6. 2 de mar. de 2022 · The media and entertainment industry is driven by technology. This includes everything from cutting-edge special effects developed for movies (and then adopted across other industries) to...

  7. 20 de jun. de 2022 · CANNES, 20 June 2022 – The global entertainment & media (E&M) industry surged ahead last year, strongly outpacing overall global economic growth. Following a pandemic-related 2.3% decline in 2020, E&M revenue rose a strong 10.4% in 2021, from US$2.12trn to US$2.34trn.