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  1. Flying Aether Swords - After training with Eleanor Leywin in the relictombs, Arthur can manifest multiple aether swords next to any part of his body and command them to fly towards a chosen target; this gives Arthur a much wider attacking range that can be used to track opponents before slicing said target.

  2. Arthur must the Mana arts of Dicathen, Alacrya & Epheotus with the Aether-Arts of the Ancient-Mages to become a God-like entity. Arthur's true objective isn't to defeat Alacrya or Scythes anymore. It's to defeat the Asruans & save Humanity from destructions.

  3. I'd say he's around silver or yellow core right now but could get way stronger as the whole narrative point is that he's not a human mage battling a god and the demigods with Mana but fighting on around equal footing with aether.

  4. Scaling Current Arthur Leywin. Novel. Abilities: Power Nullification (Can negate regeneration. Should be noted that said regeneration can grow new limbs) Absorption (Arthur can absorb aether directly from other beings) Aura (Can impose his aura on others), Paralysis Inducement (Can paralyse his enemies with his aura)

  5. Thanks to his insight into aether and the power of his bonds, Arthur is poised to master all three paths of aether, which in turn could lead to him mastering the ultimate form of aether, Fate. The godrunes themselves deserve special mention as they grant Arthur an array of overpowered abilities.