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  1. Alfonso John Romero (Colorado Springs, Colorado; 28 de octubre de 1967) es un diseñador de videojuegos cuya importancia es fundamental en la historia de esta industria, especialmente en el género de los videojuegos de disparos en primera persona.

  2. en.wikipedia.org › wiki › John_RomeroJohn Romero - Wikipedia

    Alfonso John Romero (born October 28, 1967) is an American director, designer, programmer and developer in the video game industry. He is a co-founder of id Software and designed their early games, including Wolfenstein 3D (1992), Doom (1993), Doom II (1994), Hexen (1995) and Quake (1996).

  3. romero.comRomero

    Figurine |. Books |. Posters |. Shirts. |. John and Brenda Romero's game company in Galway, Ireland. We make games and sell game-related merchandise. Doom, Quake, Sigil, Wolfenstein, Commander Keen, Heretic, Hexen, Daikatana, Ravenwood Fair, Hyperspace Delivery Boy, Dangerous Dave, Wizardry, Jagged Alliance, Train, Mechanic is the Message.

  4. Learn about the lives and achievements of Brenda Romero, a BAFTA award-winning game director and entrepreneur, and John Romero, an award-winning game designer and programmer. They are the co-founders of Romero Games and have worked on over 130 games, including Wolfenstein 3D, DOOM and Quake.

  5. 19 de jul. de 2022 · El creador de Doom y Quake anuncia un proyecto original con una gran editora y busca talento para su equipo. El juego será un shooter basado en una nueva IP y desarrollado en Unreal Engine 5.

  6. Sci-fi. Doom. Alfonso John Romero (born October 28, 1967, [1] in Colorado Springs, Colorado, United States) is a designer, programmer, and developer in the video game industry. He is best known as a co-founder of id Software and was a designer for many of their games, including Wolfenstein 3D, Dangerous Dave...

  7. 16 de sept. de 2023 · Learn about the life and career of John Romero, the co-founder of id Software and the designer of Wolfenstein 3D, Doom and Quake. Hear his personal story of overcoming poverty and violence, and how he shaped the first-person shooter genre and video game culture.

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