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  1. Hace 1 día · In an interview with Weekly Ochiai, former Sega chief creative officer Toshihiro Nagoshi explained that at the time he was thinking of pitching the first Yakuza game in the early 2000s, Sega was struggling to release games that were selling well globally.

  2. Hace 22 horas · La híbrida de la compañía es líder en ventas continuamente, aunque hay quienes consideran que tiene un público objetivo limitado. Eso ha dado entender el responsable de Yakuza, Toshihiro Nagoshi, afirmando que Switch … Continued

  3. Hace 1 día · He’s most likely the main person to blame – but series creator Toshihiro Nagoshi and longtime writer and producer Masayoshi Yokoyama also seem to carry some blame for their additions and deciding on specific plot beats.

  4. Hace 5 días · Wednesday, May 29, 2024. While the Yakuza (now known as ‘Like a Dragon’) series now enjoys a fruitful existence, apparently it took some doing to get SEGA to give the first game the greenlight, according to creator Toshihiro Nagoshi. Initial pitches were “flat out rejected” he revealed.

  5. Hace 5 días · Wednesday, May 29, 2024. While the Yakuza (now known as ‘Like a Dragon’) series now enjoys a fruitful existence, apparently it took some doing to get SEGA to give the first game the greenlight,...

  6. Hace 3 días · While the Yakuza games are set in Japan, Nagoshi says the setting isn’t the only thing that made them successful. “There must be something stronger, such as an emotional story, or the balance between gameplay and storytelling, and the overall quality being high.

  7. Hace 5 días · O criador da franquia Yakuza, Toshihiro Nagoshi, recentemente participou de uma entrevista onde entrou em detalhes sobre essa história. Na época, ele até brinca que teve que "lutar" para para incluir profissionais do sexo nos jogos.