Yahoo Search Búsqueda en la Web

Resultado de búsqueda

  1. 25 de may. de 2024 · Stray cats can be tamed using raw cod or raw salmon (see Behavior for how to approach a cat). Once tamed, cats follow the player who tamed them. They do not despawn, no longer fear the player and purr or meow frequently. Like wolves, and with the same limits, they can teleport to a player who moves 12 blocks away.

  2. Entities are objects in Minecraft which often have health points that can be reduced and can move. Solid, mobile hitboxes that can move around freely (a.k.a. Mobs). Dropped items, blocks, and Experience Points. Has 0 health, so destroyed instantly when touching cactus, fire or lava. Boats Minecarts Flying projectiles (Eggs, arrows, snowballs) Arrows will damage mobs and players. Eggs and ...

  3. 19 de sept. de 2023 · Allows the player to name the entity with a name tag. minecraft:movement: Tells the entity how fast to move. 0.25 is the regular speed of most animals in Minecraft. minecraft:movement.basic: Gives the entity the ability to move on the ground. minecraft:jump.static: Allows the entity to jump in order to walk up blocks. minecraft:navigation.walk

  4. 29 de may. de 2024 · An arrow entity spawns when an arrow item is shot out of a bow, crossbow, dispenser, or a bow- or crossbow-wielding mob. Arrow entities spawn with a starting velocity calculated using the following process: The direction of the velocity is set as the facing vector of the entity that shot it, or the vector pointing straight out of a dispenser.

  5. Items are "dropped" blocks or items (non-block resources) that appear in the world, rather than being in the inventory of a player or block entity; they are a type of entity. Items have two possible appearances, generally corresponding to whether the item appears as a 3D or 2D shape in a player's inventory screens. 3D items appear as their 3D shape, miniaturized to about 1⁄4 scale, while 2D ...

  6. 25 de may. de 2024 · Item entities that represent a stack of more than one item appear as several items stuck together. Stacks of 1 appear as one item, 2-16 as two items, 17–32 as three, 33-48 as four, and 49+ as five. The rotation rate of the item is approximately 2.87675 degrees per tick, or 57.595 degrees per second.

  7. Kills entities (players, mobs, items, etc.). Java Edition kill [<targets>] Bedrock Edition kill [target: target] JE: <targets>: entityBE: target: target: CommandSelector<Actor> Specifies the target(s) to kill. If not specified, defaults to the player who executed the command. Must be a player name, a target selector or a UUID‌[Java Edition only]. On success, directly kills living targets ...

  1. Otras búsquedas realizadas