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  1. The masterwork 2h sword is an augmentable tier 100 melee weapon that requires level 99 Attack to wield. It can be created with level 110 Smithing through a lengthy process that requires a large quantity of resources, including: glorious, primal, and gold bars; essence of chaotic weapons, twin fury blades, and drygore weaponry; and various other items.

  2. The masterwork 2h sword is an augmentable tier 100 melee weapon that requires level 99 Attack to wield. It can be created with level 110 Smithing through a lengthy process that requires a large quantity of resources, including: glorious, primal, and gold bars; essence of chaotic weapons, twin fury blades, and drygore weaponry; and various other items.

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  4. Trimmed masterwork armour is a full set of degradable power armour that requires level 99 Smithing and completion of the It Should Have Been Called Aetherium achievement to create, and level 92 Defence to be worn. It is the strongest smithable melee armour outside of Daemonheim.. Each piece of trimmed masterwork armour has 100,000 charges of combat, which lasts approximately 55 hours in ...

  5. Masterwork armour is a full set of degradable power armour that requires 90 Defence to be worn. It requires 99 Smithing and completion of the It Should Have Been Called Aetherium achievement to create. It is the second-strongest smithable melee armour outside of Daemonheim.. Each piece of masterwork armour has 100,000 charges of combat, which lasts approximately 55 hours in average combat.

  6. A masterwork Spear of Annihilation is a tier 92 spear. It is a re-forged variant of the Spear of Annihilation, upgraded at an Imcando anvil with level 99 Smithing, requiring 3,000 progress to complete. The anvil requires level 83 Archaeology to access, in addition to the keys required to access the forge; however, making it from scratch effectively requires level 115 Archaeology.

  7. Repair [edit | edit source]. Masterwork armour degrades as it is used. Equipment smithed is fully repaired and can be used for 100,000 charges of combat until it degrades completely and requires repair before it can be used again; it does not suffer in performance as it degrades from fully repaired to fully degraded. Additionally, Masterwork armour may only be traded if fully repaired or fully ...