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  1. A Nintendo Entertainment Planning & Development Division (EPD) foi criada oficialmente no dia 16 de setembro de 2015 como parte de uma grande reestruturação interna geral da Nintendo que ocorreu após a nomeação de Tatsumi Kimishima como novo presidente da empresa. A divisão foi estabelecida após a consolidação de suas duas maiores ...

  2. La division Nintendo Entertainment Planning and Development (EPD) est fondée le 16 septembre 2015 à la suite de la restructuration de ses studios internes lors de la prise de fonction de Tatsumi Kimishima en tant que PDG de la société Nintendo.Elle résulte de la fusion des divisions Nintendo Entertainment Analysis and Development et Nintendo Software Planning and Development [1], [2].

  3. The Nintendo Entertainment Planning & Development division was created on 16 September 2015, as part of a company-wide organizational restructure that took place under Nintendo's then newly appointed president, Tatsumi Kimishima.

  4. 15 de sept. de 2015 · Nintendo Entertainment Planning & Development Division is the main game software development division at Nintendo Co. Ltd. Officially established on September 16 2015, the division is the result of merging Nintendo EAD and Nintendo SPD into a single unit.

  5. Nintendo Entertainment Planning & Development (яп. 任天堂企画制作本部, Nintendō Kikaku Seisaku Honbu), или Nintendo EPD — крупнейшее подразделение японской компании, производящей видеоигры Nintendo.Оно было создано после слияния отделов Entertainment Analysis & Development (EAD) и ...

  6. video-games:Nintendo_Entertainment_Planning_&_Development. language of work or name. English. subject named as. Nintendo Entertainment Planning & Development. 0 references. Gematsu company ID. 654456. 0 references.

  7. Die Nintendo EPD entstand am 16. September 2015 als Resultat der internen Umstrukturierung Nintendos durch den neuen Präsidenten Tatsumi Kimishima mit einer Fusion der Nintendo EAD und Nintendo SPD.. Die Nintendo Entertainment Planning & Development bildet seither das größte Entwicklungsstudio Nintendos und führte die beiden ehemals größten Entwicklungsstudios zusammen.