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  1. In 2007, New York University Tisch School of the Arts Asia opened in Singapore. The school featured four programs: Animation & Digital Arts (2008-2014), Dramatic Writing (2008-2014), International Media Producing (2011-2013) and Film (2007-2015).

  2. NYU Tisch High School Drama program for sophomores and juniors. ... The Office of Special Programs at Tisch School of the Arts provides access to the arts. ... 22 Tony Awards, 25 Obie Awards, 21 Lucille Lortel Awards, 11 Drama Desk Awards, 8 Outer Critics Circle Awards, 5 New York Drama Critics’ Circle Awards, ...

  3. The Department of Design for Stage and Film at NYU/Tisch School of the Arts is a diverse community of theater and film artists. Our 3 year MFA (Graduate) program educates future generations of theater and film designers who, like our faculty and alumni before them, will have a profound impact on the arts through their design work. As theater ...

  4. Tracks include: Dance, Drama, Production & Design, Dramatic Writing, Filmmaking, Game Design, Photography and Imaging, and Recorded Music. The Tisch Summer High School Program is tuition-based and culminates in four to six college credits (units). Summer High School Residential Program Artistic Tracks and Admissions Information.

  5. The Office of Special Programs at Tisch School of the Arts provides access to the arts. Whether you’re an NYU or visiting college student, high school student or working professional, we provide you with the introductory exposure to the performing or cinematic arts and the advanced-level training to grow your craft.

  6. The Department of Photography and Imaging (DPI) in the Tisch School of the Arts at New York University is a four-year B.F.A. program situated in New York City. Centered on the making and understanding of images, DPI offers students both the intensive focus of an arts curriculum with a grounding in the liberal arts. We embrace multiple ...

  7. The NYU Game Center is dedicated to the exploration of games as a cultural form and game design as creative practice. Our approach to the study of games is based on a simple idea: games matter. We train the next generation of game designers, developers, entrepreneurs, and critics, to advance the field of games by creating a context for advanced ...