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  1. 26 de dic. de 2023 · As you can see, the hitbox is not that accurate because unlike raycast hitboxes, this one works using overlap, which does not allow us to obtain the exact position of the hit, only the part that collided. However, with a new edit I made to the module, if there is something in front of the hitbox, the hitted event will send a raycast Result

  2. 9 de nov. de 2022 · So I’m trying to make a hitbox appear in front of the player when they punch, and that hitbox can’t damage the player themselves, rather the other players. I tried naming the part after the player, and in the hitbox damage script I put if hit.Parent.Name ~= (""..script.Parent.Name.."") yet it still hits the player, even though I even tried printing the name out and it read as the player. I ...

  3. Universal Hitbox Expander for Roblox. Contribute to RectangularObject/UniversalHBE development by creating an account on GitHub.

  4. 2 de feb. de 2022 · Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.

  5. 1 de oct. de 2020 · I’m experimenting with client sided hit detection, as I hear it’s better for performance reasons. My current plan is this: Client input, fires to the server Server does cooldown checks and whatnot, and I set a variable as a Vector3, as the hitbox’s intended size. I fire to the specific client, and they make the hitbox and do hit detection, firing to the server once if the hitbox detects ...

  6. 28 de dic. de 2020 · Roblox currently has pretty bad .Touched detection for really fast moving projectiles, ... While it’s advertised as being used for melee, the hitbox method is really good if you’re looking to get something returned if it hits it while your projectile is moving at 1200 studs per second.

  7. 14 de jun. de 2020 · Atoxify (Atoxify) June 14, 2020, 7:24am #4. I’ll reform this sentence a bit so people don’t get confused. Hey there @EthanDSYT! If you didn’t know how you can fix hitboxes that union gives you, once you make a union make sure you click on the union you made then find option “RenderFidelity” and make sure It’s on “Precise”. then ...

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