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  1. Hace 6 días · The Lord of Vampire. Member of the Reign of Kreation. Hello MFG-ers! I share some good-old KOF screenpacks, now converted and edited to 1.0/1.1. UPDATE: Third Pack Released! Spoiler: First Pack (click to see content) Spoiler: Second Pack (click to see content) Spoiler: *NEW* Third Pack (click to see content) That's all!

  2. Hace 3 días · Answering to all: The original chars were already unified in the old version, I increased the extras to diversify the arcade mode, receiving new opponents. Therefore it is not a game totally random! I like Winmugen a lot, plenty people still like that. Several modifications were made, it is a commemorative edition to "KOF 02" with new look.

  3. Hace 4 días · The King of Fighters XV/Clark Still. Clark is a mercenary who has fought alongside Ralf on numerous battlefields. His rank is lieutenant, and in addition to Heidern-style assassination moves and martial arts, he specializes in wrestling throws and locks. Always calm, he has earned immense trust from Ralf.

  4. Hace 5 días · All KOF 13 characters and Guile updated on 12/2/2021. New #1 7 years ago. Lets Rock Ken Masters. For this update I made a few more adjustments to Guiles AI. This AI complements the new priorities of the Sonic Hurricane. All KOF characters received minor AI adjustments. DOWNLOAD.

  5. Hace 4 días · Re: KFM-Ultra v1.5 Ultimate Edition (Updated 02/18/2021) #2 February 18, 2021, 08:46:17 pm. a.k.a DuckSS. Version 1.5 is now available. The new update comes with new low health hyper and minor fixes. Last Edit: February 18, 2021, 08:50:51 pm by Synck.

  6. Hace 5 días · KOF Anthology All Characters Pack (Updated 24.05.06) These past months and the next year coming I will focus on the full game KOF Anthology 3rd version. This time I don't want to make just a simple compilation but something more "homogeneous", so I simply applied a template with hitsparks (the tosix ones), 4 buttons easy combos and specials ...

  7. Hace 6 días · 1) wake up DP works. 2) low attacks often connect. 3) the AI jumps a lot, use anti air normals to counter, or simply wait and use super. 4) wake up super works. 5) the AI tends to always push a button on wakeup, that's when you can tick throw or if you're fast enough or wake up super/DP. 6) the AI is always pressing some kind of button, it ...