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  1. To do this, select what you want to assign, then hold down Control and select a number on the keyboard between 0-9. Then, when you want to select what you assigned, simply press the number of the group that you want. Pressing a group number twice will center the screen on the group. Careful use of control groups can be vital to building up your ...

  2. This is a list of Warcraft III units from Warcraft III: Reign of Chaos and Warcraft III: The Frozen Throne. "Campaign" means the unit is not a standard unit and is only found in the campaign and custom maps, while "Melee" means it is a standard unit. "Campaign" units often vary from the description of the group (Undead Scourge, for example, has a Pit Lord listed under it). "Special" is usually ...

  3. Paladins are a holy order of warriors whose purpose is to defend and shepherd the war-torn populace of Lordaeron. The Archbishop Alonsus Faol perceived that the pious Clerics of Northshire, who suffered such terrible attrition in the First War, were ill-suited for the dangers of combat. Along with many of the surviving Clerics of Northshire, he sought those of only the greatest virtue among ...

  4. Damage: 3-9 + 2. Armor: 0. Sight: 5 + 4. Speed: 10. Range: 4. Elven Archer. Out of the mysterious forests of Quel'thalas come the Elven Archers to aid the Alliance in its darkest hour. Descendants of the elder race of Lordaeron, these sylvan woodsmen are unmatched in their use of the bow. Unencumbered by helm or heavy armor, Archers are keen of ...

  5. The Knights of Warcraft III switched to a Joust and Sword. Raiders disappear in Warcraft 2 with the Ogre taking their place as the counterpart to the Knight and the manual saying Gul'dan manipulated Doomhammer into having them disbanded. They return in III as Anti-Structure specialists, and Tauren now fill the heavy melee role.

  6. This article is a "tech tree"-styled representation of the Warcraft II structures that appear in Warcraft II: Tides of Darkness and Warcraft II: Beyond the Dark Portal. It includes both Alliance and Horde structures and their statistics. The statistics of the buildings are identical between the two factions, and they fill the same roles.

  7. Warcraft II units are composed of three main types: ground, air and naval units. Most are trained at different buildings and are fairly similar on either the Alliance or Horde faction.. The units are essentially quite balanced - the only real differences can be found in the abilities used by Paladins / Ogre-Magi and Mages / Death Knights.It is often argued that the Ogre-Magi have better spells ...