Yahoo Search Búsqueda en la Web

Resultado de búsqueda

  1. Fandom Apps Take your favorite fandoms with you and never miss a beat.

    • Cut Enemies

      This page is used to catalog various enemies that were cut...

    • Inimigos

      Wikia Undertale é uma comunidade Fandom Jogos. Ver site...

  2. Sans's attack style is focused on platforming, spontaneity, and forcing quick decisions. Unlike other battles in Undertale, Sans always attacks first at the start of the battle. Strongest attack. There are three segments for the first attack: Sans activates Blue Mode and throws the SOUL to the bottom of the Bullet Board.

  3. 9 de abr. de 2016 · Undertale, unlike many other games, has many unique endings and outcomes, depending on how you play the game and who you kill, so I will be going over the most merciless and brutal route of all, the Genocide ending. To achieve this ending, you must murder everyone in the game, which that includes more than just the enemies you encounter.

  4. jcoxeye.github.io › genoguide › sansGenoguide - Sans

    Chives Mustardkale has only 1 HP, 1 ATK, and 1 DEF, so he would normally be a very easy enemy. To make up for this, he bends the rules of the game to get an advantage: Although the battle is still turn-based, he takes his turn first. Just as you (attempt) to dodge his attacks, he dodges your attacks as well, making your AT STAT useless against him.

  5. 15 de oct. de 2018 · This ultra-detailed, ultimate Undertale guide is divided up into three main sections due to the ability to complete a Pacifist Walkthrough (where you can't kill a single enemy -- we give the...

  6. 3 de abr. de 2023 · The player can actually dodge the enemy's attacks, and there are various ways to defeat enemies without simply damaging them. RELATED: Deltarune: How to Find and Beat Chapter 2 Secret Boss....

  7. Encounters are the battles (FIGHTs) with enemies that either occur at random or in predetermined locations. During a battle, the protagonist can interact with an enemy in many different ways through ACTs, but the enemies present must be either killed or spared to end the encounter.