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  1. In Crash Twinsanity, concept art is unlocked by collecting gems hidden throughout each level. There are six gems to be found per level, each of a different color: blue, clear, green, purple, red, and yellow.

  2. Main article: Crash Twinsanity/Concept Art. Unused Icons/Graphics [] Coco's scrapped icon in Twinsanity. Mecha-Bandicoot's scrapped ammo icon in Twinsanity. Evil Twins' scrapped icon in Twinsanity. A cut icon of a squashed Worm. A cut graphic of a Tribesman running from Scarabs.

  3. 20 de may. de 2017 · Crash Twinsanity - Concepts. Art by Keith Webb as seen on webbsta.com. Crash must join forces with his arch-nemesis, Neo Cortex, to confront a new, powerful threat!

  4. Crash Twinsanity is a video game in the Crash Bandicoot series. It was released in North America on September 28, 2004 for the PlayStation 2 and Xbox, and is the fifth mainline series game.

  5. 22 de ene. de 2012 · A: If I remember correctly, there was a piece of concept art, created by the lead artist, Dan Tonkin, which had Crash holding a sword. I think the lightsaber idea came about from when Crash defeated the ants.

  6. All unlockable concept art and unique videos that you obtain from collecting all of the gems. To see more, look up "Beyond Twinsanity" among other sources on...

  7. Concept artist Keith Webb came up with the title Crash Twinsanity with only five minutes to spare. The game was announced as Crash Bandicoot: Unlimited on March 26, 2004, with Crash Twinsanity originally intended as the game's American title.