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  1. The Scout has several vocal responses, all of which are listed below (excluding Voice Commands ). Contents. 1 Taunt-related responses. 2 Kill-related responses. 3 Domination-related responses. 4 Event-related responses. 5 Weapon-related responses. 6 Objective-related responses. 6.1 Payload-related responses. 7 Contract-related responses.

    • Scout Responses/RU

      < Scout responses Jump to: navigation , search Реплики — это...

    • Scout Responses/Ja

      Scout responsesの編集タブから記事の編集を行い、記述内容の向上を行って頂けます。 詳しくは...

    • Scout Responses/Zh-hans

      9 Mann vs. Machine responses. 9.1 During a Wave. 9.1.1...

    • Scout Responses/Ko

      당신은 Scout responses (원본 보기) 페이지에 담긴 내용을 참고해서 개선시킬 수 있습니다....

  2. The following dictates the Scout voice commands. Note that Voice Menu 3 does not display in the chat window except for "Help!". Contents. 1 Voice Menu 1. 2 Voice Menu 2. 3 Voice Menu 3. Voice Menu 1. Medic! - Default key: Z → 1 or E. "Medic!" "MEDIC!" "Doc! Come on, man!" While aiming at friendly Medic: "C'mon Doc, follow me." "This way, Doc."

  3. Media in category "Scout audio responses". The following 200 files are in this category, out of 849 total. (previous page) ( next page) Cm scout gamewon 01.mp3 ; 17 KB. Cm scout gamewon 02.mp3 ; 19 KB. Cm scout gamewon 03.mp3 ; 18 KB. Cm scout gamewon 04.mp3 ; 16 KB.

  4. Patreon: https://www.patreon.com/H3VtuxAll of the Scout's Voice Lines

  5. © 2023 Google LLC. 👋 Hello Everyone! 👋📚 This video includes the scout's voice commands with subtitles and trigger conditions.🎮 Welcome to my channel. I'm a Team Fortress 2 ...

  6. This is a scout guide that is for players who are new to scout, but already understand basics, such as knowing what all of his weapons do, as well as his general strengths and weaknesses. This is a general guide, not specifically for comp play, but still applicable.

  7. Learn how to play as a Scout, a fast and agile class that excels at close-quarters combat and hit-and-run tactics. This guide covers mobility, damage output, secondary weapons, melee weapons, key points, target priority, team communication, flanking, and dodging.