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  1. Hace 22 horas · Discription:Learn how to model abstract molecular using scatter, wire and vdbQueries Solved:Houdini scatterHoudini wireHoudini vdbHoudini 20Houdini basic mod...

  2. Hace 3 días · This 2-hour workshop by Principal VFX Artist Antonio Cappiello is ideal for beginner and mid-level real-time VFX artists who want to learn procedural low-poly modeling techniques, create RBD simulations, and pack flipbooks into a sprite sheet in Houdini.

  3. Hace 3 días · 01. Introduction. 02. Working with Houdinis Vellum Solver. 03. How to Create an Infection Map using Pyro Source Spread. 04. Understanding Particle System Advect by Volume. 05. Sparks & Rendering. 06. COP & Nuke Compositing. 07. Bonus Tutorial: Disintegration with RBD & Flip. Subscribe for Project Files. Tags. effects animation.

  4. Hace 4 días · This tutorial offers a deep dive into the newest cloud tools introduced in Houdini 20, guiding you through a variety of techniques to sculpt, render, and bring to life stunning volumetric clouds and skies. What You Will Learn Sculpting with Precision: Harness the power of Houdini 20\'s new tools to sculpt detailed and dynamic cloud formations.

  5. Hace 5 días · Introduction. Houdini offers several rendering hooks that allow you to augment or replace rendering in the Houdini viewport. There are two main types of hooks - primitive hooks, and scene hooks. Primitive hooks execute rendering code based on specific primitives found within a displayed GU_Detail. They can be used to implement viewport ...

  6. Hace 5 días · VEX Introduction. VEX is an interpreted language which runs in on SIMD virtual machine. Users can add function to the VEX library by writing a plug-in using the VEX_VexOp class. In order to specify a plug-in function, you must specify. A function signature (which parameters are accepted) A callback function.

  7. VFX Supervisor at Mr. X. <p>Learn how to create convincing creature grooms in Houdini with this 3-hour workshop by Groomer at Digital Domain, Luis Cadavid. A discussion of the concepts and tools that are used in this workshop takes precedence at the beginning before Luis jumps into Maya to explore his creature model.