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  1. This mod utilizes your other CPU cores/threads to do really quick path-tracing from your camera to all block/-entities to determine rather they are visible or not. During the rendering, the not visible ones will be skipped the same way entities behind you are.

  2. 22 de sept. de 2023 · Download Entity Culling 1.6.2-1.20.2 on Modrinth. Supports 1.20–1.20.2 Forge. Published on Sep 22, 2023. 731871 downloads.

  3. Download Entity Culling 1.6.2-1.20 on Modrinth. Supports 1.201.20.1 Fabric & Quilt. Published on Jun 8, 2023. 746849 downloads.

  4. Download Entity Culling 1.6.5 on Modrinth. Supports 1.20.1 Forge. Published on May 25, 2024. 27929 downloads.

  5. Backport latest build down to 1.20.1; Fix "ArrayIndexOutOfBoundsException" sometimes showing up in logs; Full Changelog: 1.6.4-1.20.6...1.6.5

  6. Entity Culling is a client-side performance mod which aims to skip rendering of hidden (tile-)entities. In vanilla it just renders all (tile-)entities which are in the field of view of the player. This means there may be hundreds of (tile-)entities eating your fps while you can't even see them because they are hidden behind a wall.