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  1. Entity Culling is a client-side performance mod which aims to skip rendering of hidden (tile-)entities. In vanilla it just renders all (tile-)entities which are in the field of view of the player. This means there may be hundreds of (tile-)entities eating your fps while you can't even see them because they are hidden behind a wall.

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      Test inside a Roguelike Dungeon (v1.12.2-2.0.8) Test inside...

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      Skip rendering of hidden entities. 10.7M Downloads | Mods

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      Skip rendering of hidden entities. 10.7M Downloads | Mods

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      Aquí nos gustaría mostrarte una descripción, pero el sitio...

  2. This mod utilizes your other CPU cores/threads to do really quick path-tracing from your camera to all block/-entities to determine rather they are visible or not. During the rendering, the not visible ones will be skipped the same way entities behind you are.

  3. This mod utilizes your other CPU cores/threads to do really quick path-tracing from your camera to all block/-entities to determine rather they are visible or not. During the rendering, the not visible ones will be skipped the same way entities behind you are.

  4. Download Entity Culling 1.6.3-1.12.2 on Modrinth. Supports 1.12.2 Forge. Published on Mar 9, 2024. 27572 downloads.

  5. Skip rendering of hidden entities. 10.7M Downloads | Mods

  6. Fix culling when the camera is stuck in a wall. This fixes the F5 camera clipping into walls causing stuff to turn invisible. Fixes #126; Remove that spectator turns off culling, as it now fully works when going through walls; Add drg_flares:drg_flares to the default whitelist; Full Changelog: 1.6.3.1-1.20.4...1.6.4-1.20.4

  7. Entity Culling es un mod de rendimiento para Minecraft que te permite saltarte el renderizado de entidades ocultas, mejorando significativamente tus fps. Compatible con Optifine G8 en versiones 1.16.5 y superiores, y con Optifine G5 en versiones 1.12.2 y superiores.