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Collider2D. class in UnityEngine. / Inherits from: Behaviour. / Implemented in: UnityEngine.Physics2DModule. Leave feedback. Description. Parent class for collider types used with 2D gameplay. Additional resources: BoxCollider2D, CircleCollider2D, PolygonCollider2D, EdgeCollider2D, CapsuleCollider2D & CompositeCollider2D. Properties.
Collider 2D. Collider 2D components define the shape of a 2D GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info.
The Polygon Collider An invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info.
30 de jun. de 2022 · In this tutorial, we’ve explained the fundamentals of Unity 2D Colliders: what they are, what their common properties and behaviors are, how to add a BoxCollider2D and CircleCollider2D to a GameObject, what a Rigidbody2D is and how to use PhysicsMaterial2D, what the collision callbacks are and how to use them on our scripts, and ...
22 de abr. de 2014 · Collider 2D - Official Unity Tutorial - YouTube. Unity. 1.18M subscribers. Subscribed. 1.3K. 193K views 9 years ago. Watch this video in context on Unity's learning pages here -...
14 de ene. de 2021 · A 2D Collider is a component that helps define an asset’s physical shape to determine how it will interact with other colliders in a Scene. In this tutorial, you'll learn about the types of 2D Colliders you can use, and you'll apply a Collider to a GameObject.
A Collider 2D is a component that helps define an asset’s physical shape to determine how it will interact with other Colliders in a Scene. It does this via a built-in physics engine. In this tutorial, we’ll cover types of Collider 2D’s and how to apply them.