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  1. 10 de feb. de 2020 · The UI just gets overlaid using its own independent mapping after your other objects have been drawn. So yes, this collision is possible to detect, but to collide with physics you need to map them in the same space.

  2. 5 de nov. de 2013 · So in order to have working physics for 2 UI elements you need: Element 1: - have Box Collider (the 3D one) with 'IsTrigger' checked - Rigidbody (3D) set as kinematic Element 2: - have Box Collider (3D) with isTrigger un-checked It will work perfectly. Many thanks for your help man!!!

  3. 18 de feb. de 2016 · So, colliders working fine with UI. Keep in mind that colliders work in units, but the canvas in pixels. If you need to set BoxCollider2D component size with image size, you need to check the value you're using for the Reference Pixels per Unit parameter on your Canvas Scaler.

  4. 7 de mar. de 2016 · Generally, if you're using an image as a game element it isn't part of the UI. You would normally use a sprite instead. But, if your heart is set on using a UI image, you could match a collider's position and shape to it in the place where it appears to be.

  5. 16 de ago. de 2015 · Add a canvas object and set it to ‘Screen Space - Overlay’. Add an image object to the canvas. Add a box collider 2D to the image object and resize it to fully encase the image. Set the ‘Is Trigger’ option on the collider.

  6. 2 de sept. de 2022 · In case you didn't know, adjusting colliders can make clothing fit way better as well. Using This Preset: This preset requires the latest version of AcidBubbles - Collider Editor. Load your scene in the Vam, add the Collider Editor plugin to a Person Atom. Click Open Custom UI.

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