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  1. 8 de ene. de 2012 · Non-virtual member functions are resolved statically. member function are binding statically at compile-time based on the type of the pointer (or reference) to the object. In contrast, virtual member functions are binding dynamically at run-time.

  2. 24 de sept. de 2011 · If a virtual function is marked with the virt-specifier override and does not override a member function of a base class, the program is ill-formed. [ Example: struct B {. virtual void f(int); }; struct D : B {. void f(long) override; // error: wrong signature overriding B::f. void f(int) override; // OK.

  3. 3 de feb. de 2016 · Non-virtual functions are called based on the type that the compiler sees. If you have a Base* variable, then calling non-virtual functions will call the Base functions. That's the difference between virtual and non-virtual; calling a virtual function always calls the function that is appropriate for the object.

  4. Calling a virtual function is fast — almost as fast as calling a non-virtual function. You don’t get any additional per-call overhead no matter how deep the inheritance gets. You could have 10 levels of inheritance, but there is no “chaining” — it’s always the same — fetch, fetch, call.

  5. 1 de jun. de 2022 · The virtual specifier specifies that a non-static member function is virtual and supports dynamic dispatch. It may only appear in the decl-specifier-seq of the initial declaration of a non-static member function (i.e., when it is declared in the class definition).

  6. isocpp.org › wiki › faqStandard C++

    Here’s the nitty gritty: Many compilers put this magical “virtual table” in the compilation unit that defines the first non-inline virtual function in the class. Thus if the first non-inline virtual function in Fred is wilma(), the compiler will put Fred’s virtual table in the same compilation unit where it sees Fred::wilma().

  7. 3 de sept. de 2022 · Non-Virtual Interface (NVI) idiom allows us to refactor before and after code fragments at one convenient location - the base class. The NVI idiom is based on 4 guidelines outlined by Herb Sutter in his article named "Virtuality" [2]. Quoting Herb: Guideline #1: Prefer to make interfaces nonvirtual, using Template Method design pattern.