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  1. Alfonso John Romero (born October 28, 1967) is a famous figure in the computer gaming industry, and was a founding employee of id Software. He is considered a father of the first-person shooter video game genre due to his critical programming and design roles in the creation of Wolfenstein 3D, Doom and Doom II, and Quake.

  2. 11 de ago. de 2020 · Today, co-creator John Romero runs his own studio in Galway, Ireland. He’s currently working on Empire of Sin, a turn-based strategy game set in Prohibition-era America. This is a far cry from ...

  3. 10 de dic. de 2023 · Welcome to Doom At 30: a week-long celebration of three decades of id Software's seminal shooter. “When people read anything, no matter the source, they will believe it.” So says Doom designer John Romero on the subject of his relationship with John Carmack. Together, the pair built id Software and the FPS genre as we know it - before the cracks started to show during the difficult ...

  4. romero.comRomero

    John and Brenda Romero's game company in Galway, Ireland. We make games and sell game-related merchandise. Doom, Quake, Sigil, Wolfenstein, Commander Keen, Heretic, Hexen, Daikatana, Ravenwood Fair, Hyperspace Delivery Boy, Dangerous Dave, Wizardry, Jagged Alliance, Train, Mechanic is the Message

  5. 18 de jul. de 2023 · John Romero was the first rock star of video games: a long-haired, high-tech artist who repeatedly revolutionized the industry with his innovative triumphs, including the Nazi-slaughtering ...

  6. 16 de sept. de 2023 · Game designer John Romero's works tend to speak for themselves — and until now, he was happy to leave it that way. That was until Romero — co-founder of id Software, makers of genre-defining ...

  7. 25 de nov. de 2022 · As one of the creators of Doom, one of the greatest games ever made, id Software founder John Romero’s influence on the world of gaming can’t be overstated, but even inspirational figures must draw inspiration from somewhere. Metal Hammer talked with Romero about heavy metal, Dungeons & Dragons and the rich cultural landscape of the 1980s where he found his creative ammo.

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