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  1. Mikhail Mikhailovich Vasiliev is a Soviet cosmonaut who was a crew member of the Soviet Moon base Zvezda. Mikhail was caught by Ed Baldwin returning from NASA's ice-drilling station inside the Shackleton Crater. Mikhail confronted Ed holding a hammer in his gloved hand, so Ed backed off. However, Ed had sabotaged Mikhail's rover before, resulting in Mikhail running low on oxygen and banging on ...

  2. The Lunar Station from the Apple TV Show For All Mankind 584 Downloads | Shareables

  3. 29 de jul. de 2023 · Unlike the first two seasons, which focused on the Moon, season 3 of For All Mankind (an alternate history sci-fi TV series) focuses on Mars. But despite the Jamestown US Moon base being featured only briefly in the season, we can see it has been expanded significantly during the alternate history decade between season 2 (depicting 1983) and season 3 (depicting 1992 to 1995), completing the ...

  4. For All Mankind is an American science fiction drama television series created and written by Ronald D. Moore, Matt Wolpert and Ben Nedivi and produced for Apple TV+.The series dramatizes an alternate history depicting "what would have happened if the global space race had never ended" after the Soviet Union succeeds in the first crewed Moon landing ahead of the United States.

  5. 10 de may. de 2022 · As you’d expect with a nine-year time jump, everyone is older, and some are even wiser. A recap of “Every Little Thing,” episode 1 and the premiere of Season 2 of AppleTV+’s ‘For All ...

  6. For All Mankind: Created by Ronald D. Moore, Ben Nedivi, Matt Wolpert. With Joel Kinnaman, Wrenn Schmidt, Krys Marshall, Jodi Balfour. In an alternative version of 1969, the Soviet Union beats the United States to the Moon, and the space race continues on for decades with still grander challenges and goals.

  7. One of the newest TV Show I could be a part of. Really proud what we were able to do in such a short time and small team. I was responsible for the Jamestown look development. The asset was prepared in a way that a camera could be as close as up to 2 meters. Everything was done in Katana and RenderMan at Method Studios Montreal. The hardest part in a show like that is to make sure the asset ...