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  1. La tecnología ASUS Variable Overdrive integrada permite que la pantalla altere dinámicamente su configuración de overdrive según fluctúe la velocidad de los fotogramas, lo que garantiza unos resultados óptimos para cualquier juego. Solo tienes que elegir la intensidad del efecto general y dejar que el monitor se encargue.

  2. 10 de nov. de 2020 · ASUS VG259QM cihazımın ELMB Sync özelliği var. Monitörüm IPS. Ama bu özellik açık olduğunda OverDrive kullanmama izin vermiyor. 2 özellikte çok faydalı fakat hangisi CS:GO'da daha çok işime yarar bilmiyorum. OverDrive ve ELMB-Sync ne işe yarar biliyorum.

  3. 17 de oct. de 2020 · 標題. [討論] XG279Q跟VG27AQL1A的Overdrive調校差異. 前面那篇2k ips 144的文章推文有人在這兩台之中選擇 其實我之前就已經有在板上做一些初步的比較 剛好這兩台rtings的評測資料剛出來 有一些詳細的不同overdrive設定下的測試照片 乾脆就做個分析 首先XG279Q在rtings的設定 ...

  4. 30 de jun. de 2021 · As for exceptions, Asus uses an (Extreme Low Motion Blur) ELMB feature on some of its high-end monitors that can work simultaneously, but that too only with G-Sync. G-Sync enables monitors to use variable overdrive that changes the overdrive level according to the current frame rate and refresh rate on a real-time basis.

  5. 25 de may. de 2018 · O Asus PG258Q também possui a tecnologia de overdrive Overdrive duplo. O Overdrive duplo é uma espécie de avanço no método tradicional de Overdrive. Ao invés da sobretensão ser aplicada apenas ao tempo de subida, ela também é aplicada no tempo de descida.

  6. 24 de jul. de 2022 · Overdrive, as the name suggests, is a feature that allows manufacturers to "overdrive" the liquid crystals to shift faster, providing a faster response time. This can result in smoother, clearer motion in-game with less blur. This comes at a small power cost, and depending on the implementation, it can occasionally "overshoot" its color target ...

  7. 24 de jul. de 2022 · Overdrive, as the name suggests, is a feature that allows manufacturers to "overdrive" the liquid crystals to shift faster, providing a faster response time. This can result in smoother, clearer motion in-game with less blur. This comes at a small power cost, and depending on the implementation, it can occasionally "overshoot" its color target ...