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  1. 纽约大学帝势艺术学院(Tisch School of the Arts,New York University)成立于1965年,设有电影、电视、舞蹈、设计、音乐等科系,先后产生过19名奥斯卡金像奖得主,它是世界电影教育最重要的基地之一。纽约大学帝势艺术学院是培养最多奥斯卡奖得主的院校、全美三大最佳电影学院(纽约大学帝势艺术学院 ...

  2. 14 de dic. de 2021 · Today, students learn their craft in a spirited, risk-taking environment that combines the professional training of a conservatory with the liberal arts education of a premier global university with campuses in New York, Abu Dhabi, Shanghai and 11 academic centers around the world. Learn more at www.tisch.nyu.edu.

  3. The Department of Design for Stage and Film at NYU/Tisch School of the Arts is a diverse community of theater and film artists. Our 3 year MFA (Graduate) program educates future generations of theater and film designers who, like our faculty and alumni before them, will have a profound impact on the arts through their design work. As theater ...

  4. New York University Tisch School of the Arts Gründung 1965 Trägerschaft privat Ort New York City: Land Vereinigte Staaten: Dekan Allyson Green: Studierende 4102 Mitarbeiter 216 Website www.tisch.nyu.edu: Die Tisch School of the Arts (auch NYU Tisch) ist eine von 15 Fakultäten der New York University.

  5. Summer at Tisch. Pursue academic studies of the arts or professional-conservatory training with Tisch faculty of artists and scholars. Take an in-person class in New York City or enroll in an online course. You will create and collaborate with students from around the world, opening doors for new networking opportunities.

  6. Learn more about the rich 50-year history of NYU Tisch School of the Arts. The School of the Arts at New York University was founded in 1965 to provide rigorous conservatory training in theater and film in the context of a great research university. The school quickly established itself as one of the leading arts schools in the country ...

  7. The NYU Game Center is dedicated to the exploration of games as a cultural form and game design as creative practice. Our approach to the study of games is based on a simple idea: games matter. We train the next generation of game designers, developers, entrepreneurs, and critics, to advance the field of games by creating a context for advanced ...