Yahoo Search Búsqueda en la Web

Resultado de búsqueda

  1. Description. A crossbow bolt used as a melee weapon is treated as a light improvised weapon (–4 penalty on attack rolls) and deals damage as a dagger of its size (crit ×2).Bolts come in a wooden case that holds 10 bolts (or 5, for a repeating crossbow). A bolt that hits its target is destroyed; one that misses has a 50% chance of being destroyed or lost.

  2. Properties: Light, Loading, Range. Range: 30/120. Weight: 3. View All Items ». Items list. Hand Crossbow Ranged weapon (martial, hand crossbow) Ammunition. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece ...

  3. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can’t attack a target beyond the weapon’s long range. Two-Handed. This weapon requires two hands when you attack with it. Damage: 1d10. Damage Type: Piercing. Properties: Heavy, Loading, Range, Two-Handed. Range: 100/400. Weight: 18.

  4. 25 de ago. de 2022 · The heavy crossbow is typically not magical in D&D 5e; weapon smiths can make them, merchants sell a lot of them, and militaries have supplies of them. However, a magical heavy crossbow is possible, and I have listed them below. Note that the “A” column indicates whether or not the item needs attunement. Item Name.

  5. Crossbow Bolts, +3. Weapon, very rare. You have a +3 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical. Notes: Bonus: Magic. Basic Rules. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Crossbow Bolts, +3 - You have a +3 bonus to attack and damage ...

  6. 10 de feb. de 2021 · Just checking my artificer after leveling, and the drop down shows an (s), as in crossbow Bolts, whalloping. Why would that be interpreted as singular? Last edited by Buttscratchr424: Feb 26, 2022 #6 Feb 26, 2022. Deleted. user-955208767 [Deleted] ...

  7. Standing Gate to Level 17. Compendium - Sources->Waterdeep: Dungeon of the Mad Mage. form a magic gate (see “Gates”). Its rules are as follows: If an arrow or a crossbow bolt is shot between the standing stones, the gate opens for 1 minute. Characters must be 14th level or higher to. Red Ruin.