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  1. Throughout the game, there are several puzzles that can be encountered in story mode and the Case Files game mode. For information on ways to solve the puzzles in story mode, please view the walkthroughs for each chapter. The Case Files game mode uses some puzzles from story mode, though unlike in story mode, the solutions to these puzzles are randomized when the case is generated. For example ...

  2. Chapitre 3. Le chapitre 3 marque le premier "répit" depuis votre rencontre avec Smiley au chapitre 1. Cependant, même s'il s'agit d'une pause dans l'action pour ainsi dire, ce chapitre n'est pas une simple promenade vers un feu de camp pour quelques s'mores. Dans cette partie du jeu, vous rencontrerez le Wickerman, et comme dans le dernier ...

  3. 12 de abr. de 2024 · Bugfixes and some small changes. Several Fixes and Improved Controller support. Chapter 5 Has Arrived! SteamDB has been running ad-free since 2012. Donate or contribute. Curated patch notes for Labyrinthine on Steam. Updates and changelogs.

  4. 23 de mar. de 2022 · It’s been a while since we last did a developer update. We’ve had some pretty big game additions since then, most notably Chapter 5. It’s been pretty well received overall, especially considering it’s designed to be a slower chapter. We’re going to have a reflection on chapter 5 as well as look at what’s in store next for Labyrinthine.

  5. The Cabin. Welcome to chapter two! The cabin that you've started in will be your respawn point throughout this chapter. It is a safe area and the monsters cannot kill you inside. Make sure that you pick up the lantern on the stool inside the cabin - this is an important tool and provides proximity lighting. Its such a useful tool to light up an ...

  6. Labyrinthine by Valko Game Studioshttps://store.steampowered.com/app/1302240/Labyrinthine/The longer we play, the smarter we become. At least I hope so. Than...

  7. 16 de mar. de 2023 · Last chapter coming in hot! Like my map of chapter 5 this one also has a legend to help explaining any (hopefully not) bad design choice of symbols for items, tasks, etc. However, unlike the chapter 5 map, and more like my chapter 4 map(s), I have this time split the chapter map up in three separate maps, each covering one of the three chapter “parts”, if you will.