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  1. Chapter Six Walkthrough [] (Disclaimer: This section is new and as such, is in dire need of improvement, any detailed help would be greatly appreciated, pictures, specific locations, and attaching to the story mode article).Village []. After starting the boat at the end of Chapter 5, we end up at the other side of the lake, where the final stretch of our story begins to unfold.

  2. Let’s see what Chapter 3 brings us! When stepping ahead leading ourselves by the enlightened path, we will see a small wooden house with a lamp next to the door. This is our new checkpoint station now.After we enter the house, there will be 2 notes left on the table from Joan and a tape with the continuation of Officer Mills’ journey. Don’t forget to check them out if you are interested ...

  3. 19 de ene. de 2022 · Intro. Alright, So after some time I am finally done with this chapter, not only finishing it but also re-creating the map with all its locations for items and such. The map is pretty self-explanatory with a legend at the bottom left (also found here to the right). As with my other map (chapter 4), it might seem quite small in the workshop, so ...

  4. There are a number of monsters that can be encountered in Labyrinthine. Each has its own behaviors to be aware of. The monsters in the game, in no particular order, include: Smiley (and a Case Files-exclusive variant, Joker Smiley) Witch (and a Case Files-exclusive variant, Winter Witch) Clubfoot (and a Case Files-exclusive variant, Frostfoot) Wickerman (and a Case Files-exclusive variant ...

  5. Case Files (also known as procedural generation and randomization) is the newest game mode in Labyrinthine, released on the main branch on October 1 2021. This is a comprehensive guide to the game mode, and can contain spoilers. If you like to learn on your own, read on at your own risk! When you host or join a lobby, the noticeboard that contained the story chapters has a new addition to it ...

  6. After escaping the ordeals of the crypt, you find yourself outdoors once more, though the atmosphere is less than desirable: a murky swamp. Head out of the crypt's exit and follow the only path onward. The first checkpoint shack will come into view. Once you enter the checkpoint, exit thrоugh the back door and follow the wooden pathway through the swamp until you reach a locked gate. Keep ...

  7. Chapter 3 Question. There's a locked dresser in the attic of the haunted house in the chapter 3, and I have no clue how to open it. Any help is appreciated! That seems to be tied to a scavenger hunt to something in Chapter 6. The thing in Chapter 6 requires you to find things in each of the previous chapters.