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  1. 28 de ago. de 2024 · This mod utilizes your other CPU cores/threads to do really quick path-tracing from your camera to all block/-entities to determine rather they are visible or not. During the rendering, the not visible ones will be skipped the same way entities behind you are.

  2. This mod utilizes your other CPU cores/threads to do really quick path-tracing from your camera to all block/-entities to determine rather they are visible or not. During the rendering, the not visible ones will be skipped the same way entities behind you are.

  3. Entity Culling is a client-side performance mod which aims to skip rendering of hidden (tile-)entities. In vanilla it just renders all (tile-)entities which are in the field of view of the player. This means there may be hundreds of (tile-)entities eating your fps while you can't even see them because they are hidden behind a wall.

  4. 31 de ago. de 2024 · Entity Culling Mod identifica rápidamente qué bloques y entidades están fuera de tu campo de visión para no renderizarlos. Esto libera recursos de tu CPU y mejora significativamente el rendimiento del juego, especialmente en mundos complejos o con muchos mods.

  5. Download Entity Culling 1.6.1 on Modrinth. Supports 1.19.2 Forge. Published on Feb 21, 2023. 566965 downloads.

  6. Fix culling when the camera is stuck in a wall. This fixes the F5 camera clipping into walls causing stuff to turn invisible. Fixes #126; Remove that spectator turns off culling, as it now fully works when going through walls; Add drg_flares:drg_flares to the default whitelist; Full Changelog: 1.6.3.1-1.20.4...1.6.4-1.20.4

  7. Download Entity Culling 1.6.2-1.20.2 on Modrinth. Supports 1.20–1.20.2 Fabric. Published on Sep 22, 2023. 2839274 downloads.

  8. Entity Culling is a client-side performance mod which aims to skip rendering of hidden (tile-)entities. In vanilla it just renders all (tile-)entities which are in the field of view of the player. This means there may be hundreds of (tile-)entities eating your fps while you can't even see them because they are hidden behind a wall.

  9. 19 de mar. de 2021 · Entity Culling es un mod básico de rendimiento del lado del cliente, relativamente pequeño que tiene como objetivo omitir la representación de entidades ocultas a la visión. En minecraft, se...

  10. This mod utilizes your other CPU cores/threads to do really quick path-tracing from your camera to all tile/-entities to determine rather they are visible or not. During the rendering, the not visible ones will be skipped the same way entities behind you are.

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