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  1. The Glyphs are the mysterious spells and symbols that the Keepers use. The Pagans have also been known to make use of glyphs, but only remote evidence suggests any Hammerite use of the glyphs.

  2. A DM can choose to use these symbols only by thieves, or by any adventurer (DM's discretion). This page provides over 50 symbols, and shows those symbols on various backgrounds to be used in your campaign.

  3. Get to know the markings and symbols used in these codes and you’ll be able to better protect your home from thieves. Why would burglars choose to target your home? Burglars will often take a look at a home before they carry out a crime.

  4. A huge number of thieves' code symbols are swirling around in the media landscape and social networks. Examples include symbols for 'Single person', 'There is something worth taking here', 'No man in the house' or 'Old people'.

  5. Shadowmarks are a series of symbols that the Thieves Guild inscribes for a variety of reasons—usually around doors or specific buildings. They act as a series of codes that previous thieves have left to assist future thieves, such as warning of danger or pointing out houses with valuables inside.

  6. Bread. Giving bread is an act of selflessness in the novel, and it represents the kindness that people are capable of. When Max is hiding in the storeroom, his friend brings him bread to help keep him alive.

  7. Shadowmarks. This Shadowmark tells the thief that Danger is inside. Shadowmarks are symbols used by the Thieves Guild, so that buildings throughout Skyrim can quickly be identified by Guild members as to their potential usage. The symbols are usually carved next to the building's doorway.