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  1. 18 de feb. de 2022 · how would i make a player immortal to all types of damage. resetting. falling in the void. immune to part destruction. standard damage. model stays loaded on disconnect. and can still be used on rejoin. i have seen scripts like this not sure how they do but. basicly there is 2 of the same player on workspace then they are in control of the clone.

  2. 16 de jun. de 2018 · RightLeg = char ["Right Leg"] LeftLeg = char ["Left Leg"] for _, c in pairs (char:GetDescendants ()) do. if c:IsA ("BasePart") and c.Name ~= "Handle" then. if c ~= char.HumanoidRootPart and c ~= char.Torso and c ~= char.Head and c ~= char ["Right Arm"] and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then.

  3. script roblox 1. Contribute to xXimmortalKingXx/immortal development by creating an account on GitHub.

  4. 15 de mar. de 2019 · Just enabled a new property of Humanoid, BreakJointsOnDeath. When set to true, your avatar breaks into pieces on death. This is how it has always worked until today. When set to false, your avatar is not affected by death. You become a cold, unfeeling immortal.

  5. 23 de sept. de 2019 · As the title suggest, I am making a debug menu and my first button is to make the player invulnerable to all sources of damage. I have tried giving the player a force field, however when I place a part that takes away the players health it still damages and kills the player.