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  1. an in-game cube skin unused by any unit in-game has Samwise's face on all sides, named "Sammy!". Samwise's face is used as an icon and unit model that can be accessed from World Editor. The model is a cube with his face on the faces. Samwise's face was also used on a kobold model in the WorldEditor.

  2. an in-game cube skin unused by any unit in-game has Samwise's face on all sides, named "Sammy!". Samwise's face is used as an icon and unit model that can be accessed from World Editor. The model is a cube with his face on the faces. Samwise's face was also used on a kobold model in the WorldEditor.

  3. Sam "Samwise" Didier (born 1971) is an American artist. He served as senior art director at Blizzard Entertainment, having been with the company since 1991. As the art director for the flagship games of the Warcraft, StarCraft, and Diablo franchises, the producer of several games, and an artistic contributor to almost every game released under the name Blizzard Entertainment, Didier has ...

  4. Samwise Didier, an artist for blizzard, his face has always been a placeholder icon. I guess the client has difficulty resolving #showtooltip Attack so it defaults to samwise.

  5. Basically imagine redrawing palette of icons, and one of them being labeled as a placeholder is just a face. Lemon sky people embraced the fun face idea and just placed something they found fun themselves. It's on Blizzard for not making sure that the studio they hired for the work was not informed of any possible impact in custom game and all.

  6. Samwise Didier is a Senior Art Director at Blizzard Entertainment and one of the most important people in the company, at least in it's old incarnation. His works had a significant influence on almost every Blizzard game, including Warcraft 3. He is responsible for the art style Warcraft 3 has.