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  1. Walking City uses CGI software, originally used in Hollywood visual effects and physics simulations, to create an evolving building in movement. Influenced by biomorphic architecture and the work of people like Zaha Hadid, our walking minimalist building shifts its shape, patterns and geometric form.

  2. 1 de abr. de 2014 · Walking City: Architecture + Evolution + Movement, es una sorprendente video-escultura realizada por Matt Pyke, director creativo de Universal Everything, que moldea un humanoide que anda sin moverse del sitio y cuyo aspecto se transforma continuamente para homenajear y reflejar las visiones utópicas de la arquitectura de Ron Herron ...

  3. Referencing the utopian visions of 1960’s architecture practice Archigram, Walking City is a slowly evolving video sculpture. The language of materials and patterns seen in radical architecture transform as the nomadic city walks endlessly, adapting to the environments she encounters. universaleverything.com/projects/walking-city/

  4. www.factmag.com › 2024/03/01 › interview-universal-everythingInterview: Universal Everything

    1 de mar. de 2024 · Walking City used CGI software to create a simulation of an ever-changing building as a moving character. “I’ve always loved the simplicity or the minimalism of the barest movement. I think...

  5. 5 de feb. de 2014 · Architecture + Evolution + MovementReferencing the utopian visions of 1960's architecture practice Archigram, Walking City is a slowly evolving video sculptu...

  6. 1 minutos de lectura. El colectivo de animación UNIVERSAL EVERYTHING, se inspiró en el trabajo de la prestigiosa oficina de arquitectos ARCHIGRAM. Walking city, es una escultura digital dinámica que evoluciona con el tiempo por medio de un algoritmo que le permite transmutar su forma, pasando por superficies suaves y blandas hasta ...