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  1. Hace 20 horas · Deadline takes you behind the scenes of Hacks Season 3, with Jean Smart, Hannah Einbinder, Lucia Aniello, Paul W. Downs, and Jen Statsky.

  2. Hace 20 horas · Canon c5250 copier, older but still in good condition. Color copier, takes up to 11x17 paper. Serious inquiries only. Must pickup from Whitestone, NY. Will be available from 5/30 to 6/5 for pickup....

  3. Hace 20 horas · Hi, i’m creating a simple bot that takes as inputs some papers and then asks gpt3.5-turbo to find specific attributes inside said papers. my questions are: if you have some suggestions on how to improve the prompting, it would be appreciated. In some cases in the first part the answer uses values that doesn’t fit the request and in the second part it happens that the answer is not in csv ...

  4. Hace 20 horas · Life Youth (1844–1868) Born on 15 October 1844, Nietzsche grew up in the town of Röcken (now part of Lützen), near Leipzig, in the Prussian Province of Saxony.He was named after King Friedrich Wilhelm IV of Prussia, who turned 49 on the day of Nietzsche's birth (Nietzsche later dropped his middle name Wilhelm). Nietzsche's parents, Carl Ludwig Nietzsche (1813–1849), a Lutheran pastor and ...

  5. Hace 20 horas · Readers’ letters on Australia’s dearth of quality managers; a tax system fit for AI; skilled migrants driving Ubers; a proportionate response in Gaza; why live exports matter; and worry over ...

  6. Hace 20 horas · 2016 Ford Fiesta SE Mileage 98.300 MPG 27 Tags till SEP 2025 2 keys Good condition , no check engine lights , no technical issues, clean interior Runs and drives great All papers in hand ... All papers in hand (clean tittle, smog, etc) post id: 7751800648. posted: 2024-05-29 11:18. updated: 2024-05-29 11:59.

  7. 30 de may. de 2024 · In this same order of ideas, 45.7% of students have reported that gamification strategies make the learning process more interactive, 16.3% said it was funnier, 17.4% said it was more motivating and 14.2 expressed it was more practical, while only 3.8% of the students reported feeling that the gamification made the learning process more complicated and 2.6% saw it as an obstacle for learning ...