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  1. …an entity can be described as "anything that lives in the Backrooms." As said above, entities are as wildly varied as living things on Earth, if not more — feel free to get creative! Entity pages can take on any format from a regular 'database' article to a wanderer's handwritten account — you can use your entity slot number within the page, or choose to disregard it as a wanderer might do.

  2. Entity Number: 14 Habitat(s): Level 5, Level 7, Level 170, Others Description: Reviooks are entities that can be found in the Backrooms, most commonly on Level 5 and Level 7, characterized by their many legs and ability to burrow into the ground.These creatures should be considered extremely dangerous. Behaviors: Reviooks will burrow into the ground for several weeks at a time, waiting for ...

  3. Entity 10, more commonly known as the Skin-Stealers, are large humanoid entities that can wear the skin of their victims as a disguise. They eat human flesh when in a hunger state, and otherwise roam aimlessly if they do not need to eat. Their blood is translucent, and they can mimic human speech. They are most commonly found on the first 3 ...

  4. THERE IS NO ENTITY 104,SORRY FOR THE CONFUSION PLS HELP ME MEMEMMEMMEMEMDM SHUT UP SHUT UP SORRY YOU SHOULD DIE. ... Backrooms Freewriting Wiki is a FANDOM Lifestyle Community. View Mobile Site Follow on IG ...

  5. Entity 105 - "Shades". rating: +16 + – x. Entity Number: 105. Habitat (s): - Level 34, Level 41, Level 55, and possibly some other levels with shadowy corners. A sketch of a shade. Keep in mind that this drawing may not be entirely accurate, as shades tend to stay in places where details are obscured.

  6. r/backrooms. "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented ...

  7. The entity slashes at the M.E.G. Operative, dying. The entity turns back into the human.) Overseer-A: Holy—. (Entity 100 throws Overseer-A into the wall, While M.E.G. Operative 1 grabs his blade and stabs it in the arm, cutting it off.) Entity 100: AH!