Yahoo Search Búsqueda en la Web

Resultado de búsqueda

  1. 27 de abr. de 2024 · Three.jsにさまざまな種類のカメラが搭載されています。 カメラの種類. THREE.PerspectiveCamera: 遠近感が適用されるカメラ; THREE.OrthographicCamera: 平行投影が適用されるカメラ; 本節ではPerspectiveCameraとOrthographicCameraの2種類を掘り下げて解説します。 PerspectiveCamera

  2. By default, the focal length is specified for a 35mm (full frame) camera. . getViewBounds ( distance : Float, minTarget : Vector2, maxTarget : Vector2 ) : undefined. Computes the 2D bounds of the camera's viewable rectangle at a given distance along the viewing direction. Sets minTarget and maxTarget to the coordinates of the lower-left and ...

  3. three.js中相机分为 立方体相机 (CubeCamera) 、 正交相机 (OrthographicCamera) 和 透视相机 (PerspectiveCamera) 我们先从上面的两种图来理解正交投影与透视投影,我觉得我们可以把正交投影理解为到面的投影,投影线垂直于投影面进行投影,因此物体投影之后的比例是保持 ...

  4. Developer Reference. WebGLRenderer. WebGLProgram

  5. As we saw earlier, the PerspectiveCamera class needs some parameters to be instantiated, but we didn't use all the possible parameters. Add the third and fourth parameters: const camera = new THREE.PerspectiveCamera(75, sizes.width / sizes.height, 1, 100) You should get the same result but let's talk about those parameters in detail.

  6. OrthographicCamera. Camera that uses orthographic projection. In this projection mode, an object's size in the rendered image stays constant regardless of its distance from the camera. This can be useful for rendering 2D scenes and UI elements, amongst other things.

  7. 12 de ago. de 2019 · camera.lookAt(new THREE.Vector3(0, 0, 0)); のコードにより、カメラは常に原点を見つめています。 JavaScript let rot = 0; tick(); // 毎フレーム時に実行されるループイベントです function tick() { rot += 0.3; // 毎フレーム角度を0.3度ずつ足していく const radian = (rot * Math.PI) / 180; // xz平面にて半径1の円を描くように動作。