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  1. Line 113 calls the displayBoard() function, passing it the list of hangman ASCII art pictures and the three variables set on lines 107, 108, and 109. Based on how many letters the player has correctly guessed and missed, this function displays the appropriate hangman board to the player.

  2. ASCII Hangman is available as a Web-Application and as a Desktop-Terminal-Application for several architectures. Try ASCII-Hangman-Web-App online. Highlights: simple, non distracting user interface, setting up word lists is part of the learning process, visual non distracting reward system with more than 300 built-in ASCII-art images,

  3. 8WRITING THE HANGMAN CODE. This chapter’s game introduces many new concepts, but don’t worry: you’ll experiment with them in the interactive shell before actually programming the game. You’ll learn about methods, which are functions attached to values. You’ll also learn about a new data type called a list. Once you understand these ...

  4. ASCII Art. The graphics for Hangman are keyboard characters printed on the screen. This type of graphic is called ASCII art (pronounced ask-ee), which was a sort of precursor to emoji. Here is a cat drawn in ASCII art:

  5. ASCII Art. The graphics for Hangman are keyboard characters printed on the screen. This type of graphic is called ASCII art (pronounced ask-ee), which was a sort of precursor to emoji. Here is a cat drawn in ASCII art:

  6. About External Resources. You can apply CSS to your Pen from any stylesheet on the web. Just put a URL to it here and we'll apply it, in the order you have them, before the CSS in the Pen itself.

  7. Welcome to the classic Hangman game implemented in Python! This console-based game challenges players to guess a word by suggesting letters within a limited number of attempts. The game features ASCII art to enhance the user experience.